Positioning & narrative
Express the idea so media, creators and players can understand it quickly.
- Audience & core message
- Pitch & press kit
- Store and launch copy
For indie studios & publishers
We turn what makes a game distinctive into a clear story, relevant media outreach and creator relations focused on the markets and moments that matter.
Launch communications
Express the idea so media, creators and players can understand it quickly.
Reach the right media with the right material at the right time.
Select creators by genuine topic, format and community fit.
The right moment
Starting four to six months before release is ideal. Individual launch phases can still work when the build, store page, timing and responsibilities are reliable.
The demo or build needs to communicate the game reliably.
Platforms, markets and possible delays are planned openly.
A dedicated contact can steer approvals and priorities quickly.
Fit & no-fit
You have a distinctive game, are open to prioritisation and want PR, creators and community to work together.
You expect guaranteed coverage, guaranteed wishlists or mass outreach shortly before release.
Before a project starts
Agency fees, third-party costs and creator media budgets are shown separately. There is no hidden double compensation.
No. Editorial coverage and organic creator activity remain independent decisions.
Relevant signals, data sources and the limits of attribution are agreed before the work begins.
A store link, build status, platforms and release window are enough for an initial assessment.